Introduction to Naive Pathtracer With Diffuse Material

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Renderer settings for this video are 30 Samples Per Pixel, and a Max Recursion Depth of 5. Rendered using a hobby ... First implementation of a single threaded CPU Rendered at 720p with 200 samples per pixel and a max recursion depth of 7. Content inspired by Peter Shirley's Ray Tracing in ...

I added a small tweak to improve the glass-rendering, which is now without the black artifact-spots. Turns out I missed the usual ...

Summary & Highlights for Naive Pathtracer With Diffuse Material

  • My first working
  • Model Credit: License: CC Attribution Artist: https://sketchfab.com/cenobyte Source: https://sketchfab.com/3d-models/sci-fi-helmet-
  • WIP - refractive glass path tracing.
  • This is a
  • CS180 Final Project Presentation Suriya Dakshina Murthy.

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