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  • The first of what is planned to be a weekly series of short videos about specific
  • Back to the regular time at least for this weekt) Let's get started moving the cave code over from the old
  • Hopefully wrapping up the interesting parts of cave generation. For those who asked, here are some pertinent links: ...
  • Taking a break from creature AI to play around with some cloud rendering/simulation ideas I've been thinking about. Download a ...
  • Tonight I will continue hooking up sounds to the in-game objects. Need to really get it done this time since the next release is ...

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Trying to come up with good ways to Continuing from last week: Trying to come up with good ways to Enhancing the collision shape Continuing to enhance the collision shape

Tonight I'm going to point a profiler at the standalone server app to see why it takes so much CPU at idle. If that goes quickly then I ...

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