Exploring Megasplat Alpha Layer Mode

Exploring Megasplat Alpha Layer Mode reveals several interesting facts.

  • Going over the features and fixes added to the first patch of
  • This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler'
  • A quick tutorial showing you how to use the
  • Detailed tutorial on mesh processing and texture array creation in
  • How to setup textures and texture arrays in

In-Depth Information on Megasplat Alpha Layer Mode

A quick demo of a new shader feature coming to An overview of some of the features added to My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ... A brief introduction to some of the features of

In Dev Log 23, I go over patches 1.12, 1.13 and 1.14. This covers some improvements to Lava, the new GeoTexture and Glitter ...

Stay tuned for more updates related to Megasplat Alpha Layer Mode.

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