Exploring Match 3 Gd50

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  • 00:20 simple flat blocks 00:25 time addition on
  • The code was a little bit modified to make more shiny blocks appear: In Board.lua, the value of "self.shinyRandom" was modified ...
  • My submission for the "
  • Timestamps of criteria: Board Reset on no moves: 0:45 Shiny tile destroying row: 1:05.
  • TIMESTAMPS 00:00 Start 00:08 Shiny Block in

In-Depth Information on Match 3 Gd50

Sorry for not having any audio! I had to upgrade my screencast account if I wanted that to happen...) Name: James Kim Country: ... Tile Change 0:16 and 0:50 Adding time 0:23 Shiny Tile 0:34 Can't move tile unless This is my implementation of the Shiny

TIMESTAMPS 1:06 - Shiny block destroying a row.

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