Understanding Gd50 Match 3
Let's dive into the details surrounding Gd50 Match 3. Sorry for not having any audio! I had to upgrade my screencast account if I wanted that to happen...) Name: James Kim Country: ...
Key Takeaways about Gd50 Match 3
- Timestamps of criteria: Board Reset on no moves: 0:45 Shiny tile destroying row: 1:05.
- Video displaying implemented functionalities for
- This is my implementation of the
- 0:34 Shiny
- GD50 Assignment 3 - Match 3
Detailed Analysis of Gd50 Match 3
In this video, I will be showing you the completed 0:05 - First level has only basic blocks 1:30 - Shiny The code was a little bit modified to make more shiny blocks appear: In Board.lua, the value of "self.shinyRandom" was modified ...
Shiny
That wraps up our extensive overview of Gd50 Match 3.