Exploring Love2d Tutorial Ep51 Colliding Polygon Colliders
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- We make some fixes/additions to our entity and entity manager modules and begin creating a couple of physics components.
- The problem : The Box2D Physics Engine doesn't support concave shapes. Instead, It generates multiple convex shape.
- A quick
- An exciting episode in which we implement Separating axis theorem that will work for ANY
- In this video I look at
In-Depth Information on Love2d Tutorial Ep51 Colliding Polygon Colliders
We make our We fix our issues from last time and make our S.A.T. implementation better. In the end we have working CONVEX In this episode, we flesh out the This video goes through the process of putting a hitbox on your player character, which forces them to stop when walking into ...
Watch this video in context on Unity's learning pages here - http://unity3d.com/learn/
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