Exploring Libgdx Voxel Engine 5
Let's dive into the details surrounding Libgdx Voxel Engine 5.
- I started using a noise library to get seamless noise. the terrain is now technically infinite. the caves and rivers are generated ...
- It load a million times faster now because I now generate all the terrain caves trees and rivers with noise in one go and I removed ...
- I decided to try and make a
- Added a first version of a player. He can jump and run. Also added a very simple physics
- I started experimenting with making caves and added block placing which is a little buggy at the moment but should be easy to fix.
In-Depth Information on Libgdx Voxel Engine 5
some optimizations done to remove garbage collector pauses, mesh culling and sedimentary rock layers. I wish I could screen ... C#, Unity, C++, OpenGL, Java, Some waving straws using glsl shaders.. yay \o/ [Voxelcraft] First steps with libgdx
Techniques used to make it work: Chunks, 3D Perlin noise, interpolated Marching cubes algorithm, Threads.
That wraps up our extensive overview of Libgdx Voxel Engine 5.