Introduction to Libgdx Voxel Engine 4
Welcome to our comprehensive guide on Libgdx Voxel Engine 4. Another video from me playing around with a
Libgdx Voxel Engine 4 Comprehensive Overview
C#, Unity, C++, OpenGL, Java, [Voxelcraft] First steps with libgdx I decided to try and make a
Ported my
Summary & Highlights for Libgdx Voxel Engine 4
- I started using a noise library to get seamless noise. the terrain is now technically infinite. the caves and rivers are generated ...
- Just like the previous video, you can see that the map is still the same old same old. However, the frame rate and time of each ...
- I started experimenting with making caves and added block placing which is a little buggy at the moment but should be easy to fix.
- It load a million times faster now because I now generate all the terrain caves trees and rivers with noise in one go and I removed ...
- Techniques used to make it work: Chunks, 3D Perlin noise, interpolated Marching cubes algorithm, Threads.
In summary, understanding Libgdx Voxel Engine 4 gives us a better perspective.