Introduction to Libgdx Voxel Engine 4

Welcome to our comprehensive guide on Libgdx Voxel Engine 4. Another video from me playing around with a

Libgdx Voxel Engine 4 Comprehensive Overview

C#, Unity, C++, OpenGL, Java, [Voxelcraft] First steps with libgdx I decided to try and make a

Ported my

Summary & Highlights for Libgdx Voxel Engine 4

  • I started using a noise library to get seamless noise. the terrain is now technically infinite. the caves and rivers are generated ...
  • Just like the previous video, you can see that the map is still the same old same old. However, the frame rate and time of each ...
  • I started experimenting with making caves and added block placing which is a little buggy at the moment but should be easy to fix.
  • It load a million times faster now because I now generate all the terrain caves trees and rivers with noise in one go and I removed ...
  • Techniques used to make it work: Chunks, 3D Perlin noise, interpolated Marching cubes algorithm, Threads.

In summary, understanding Libgdx Voxel Engine 4 gives us a better perspective.

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