Exploring Java Netbeans Game Dev Log Part 36 Caves
Exploring Java Netbeans Game Dev Log Part 36 Caves reveals several interesting facts.
- Made a major change - Fred sticks to the middle of the screen why the rest of the screen is moving under his feet. Trees are bigger ...
- Crate will have a special type of an inventory which you can be filled with multiple items of the same type. They can be used to ...
- Had to remake the whole movement/obstacle system so Fred can 'hug' the objects. And to protect him from falling off the board.
- New gfx and few tips'n'tricks.
- This is a simple
In-Depth Information on Java Netbeans Game Dev Log Part 36 Caves
Too tired to write a description :) Also I've added leather armor, ore veins and fixed a lot of bugs. I've reworked the image load up system so the whole animation is ... In this entry I've focused on the obstacle system and I've also created a temporary design for my first character - Fred. In this
Brickmaking has been implemented... and that was the last requirement for smelting which is going to lead to metalworking and all ...
Stay tuned for more updates related to Java Netbeans Game Dev Log Part 36 Caves.