Exploring Java Netbeans Game Dev Log Part 35 Stackable Inventories
Let's dive into the details surrounding Java Netbeans Game Dev Log Part 35 Stackable Inventories.
- non solid objects can now be picked up, changed the graphics a little, but concentrating on the engine.
- I've improved the performance, cleaned up and refactored some of the code and added bunch of new things. The most interesting ...
- Had to remake the whole movement/obstacle system so Fred can 'hug' the objects. And to protect him from falling off the board.
- Today, I show you guys my lighting and
- Made a major change - Fred sticks to the middle of the screen why the rest of the screen is moving under his feet. Trees are bigger ...
In-Depth Information on Java Netbeans Game Dev Log Part 35 Stackable Inventories
Crate will have a special type of an I had to unify the NOT complete! How it works, you press E to open Too tired to write a description :) Also caves!
Maven, distribution, filtering resources and reading property files... and bunch of fixes like campfire, craftbook, clay oven, .
That wraps up our extensive overview of Java Netbeans Game Dev Log Part 35 Stackable Inventories.