Exploring Game Development Before The Prototype C Opengl
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- Small live stream where i work on smaller projects for fun. I am self-taught and therefore probably have many bad habits so if you ...
- I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and ...
- For GMTK2023 I made my own
- My third devlog; I started my journey in
- It has some lag, because of the recorder Follow me on Twitter: https://twitter.com/marcell_horv.
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Showing off the progress of the Just a small walk inside my procedurally generated 3D terrain. Done using: Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... The tenth episode shows improvements and optimisations to the reflection and ambient occlusion postprocessing effects.
Seventh episode of the
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