Exploring Fps Metroidvania Devlog 25

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  • Lot of refactoring required.
  • added a basic statemachine for somewhat basic enemies to use.
  • Fps Metroidvania Devlog-20
  • cleaning up the code some more.
  • trying out gpuparticles2d.

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i am not sure how i should implement items and their usecase without making everything dirty. new fx_manager script added and playing around with damage number labels object pooling. some architecture problems arising, input handling needs to be designed to be inside unhandled input(event) Fps Metroidvania Devlog-15

trying to fix stutter (issue probably with my laptop) need testing sometime later.

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