Exploring Fps Metroidvania Devlog 25
If you are looking for information about Fps Metroidvania Devlog 25, you have come to the right place.
- Lot of refactoring required.
- added a basic statemachine for somewhat basic enemies to use.
- Fps Metroidvania Devlog-20
- cleaning up the code some more.
- trying out gpuparticles2d.
In-Depth Information on Fps Metroidvania Devlog 25
i am not sure how i should implement items and their usecase without making everything dirty. new fx_manager script added and playing around with damage number labels object pooling. some architecture problems arising, input handling needs to be designed to be inside unhandled input(event) Fps Metroidvania Devlog-15
trying to fix stutter (issue probably with my laptop) need testing sometime later.
We hope this detailed breakdown of Fps Metroidvania Devlog 25 was helpful.