Exploring Forward Rendering With Cubemap Shadows

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  • Compiled with GCC and C++17. Libraries: SOIL, GLM, GLFW, GLEW.
  • Just an update on where I'm at. Music: Max Richter - Mrs Dalloway, In the Garden.
  • GameEngine - Shadows using depth cubemap
  • My latest game Cavian requires me to
  • Small OpenGL test. 3D view of Castel di Sangro italy. DEM map downloaded from Copernicus: https://land.copernicus.eu/ ...

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A simple Test with my new deferred This is a quick program i wrote in Free Pascal/Lazarus to test My implementation of clustered

Shadow

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