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  • Hi, this is my course project
  • Clustered forward rendering
  • pretty happy with these results although it still needs some work. turns out the slowest part is assigning lights to
  • Original video: https://youtu.be/CfjvpKKMarI #gamedev #gamedevelopment #jonathanblow.
  • This is a

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My implementation of 2048 lights in the scene Code: https://github.com/sydneyzh/clustered_forward_demo_vk. This is a quick program i wrote in Free Pascal/Lazarus to test https://github.com/byumjin/Project5-WebGL-

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