Understanding Extinctathon Level Editing

Exploring Extinctathon Level Editing reveals several interesting facts. The early stages of the

Key Takeaways about Extinctathon Level Editing

  • My basic game state management implementation, along with one of the remaining bugs with my collision detection / handling.
  • Showing off some small new features and some small bug fixes in
  • Showcasing some of the different enemy types in
  • a demo of an early version of the 2D
  • It works pretty good now.

Detailed Analysis of Extinctathon Level Editing

Adding enemies to the level in the Transitioning between different Video of my XNA-made game with newly added enemies and the ability to die.

Not a lot new here gamewise, but an awesome new backing track by Asheville, NC's Eugene Ward. Check out his myspace: ...

Stay tuned for more updates related to Extinctathon Level Editing.

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