Understanding Extinctathon Level Editing
Exploring Extinctathon Level Editing reveals several interesting facts. The early stages of the
Key Takeaways about Extinctathon Level Editing
- My basic game state management implementation, along with one of the remaining bugs with my collision detection / handling.
- Showing off some small new features and some small bug fixes in
- Showcasing some of the different enemy types in
- a demo of an early version of the 2D
- It works pretty good now.
Detailed Analysis of Extinctathon Level Editing
Adding enemies to the level in the Transitioning between different Video of my XNA-made game with newly added enemies and the ability to die.
Not a lot new here gamewise, but an awesome new backing track by Asheville, NC's Eugene Ward. Check out his myspace: ...
Stay tuned for more updates related to Extinctathon Level Editing.