Exploring Commander X16 Game Prototyping

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  • Can switch between maps by going to edge.
  • Added semi-solid platforms. Also, a lot of coding changes that are not visible. Now it loads the map data from external files rather ...
  • Quick demo with the
  • I've been working on how the tile map for the level is stored in memory. Now the level map is 32 tiles tall and 128 tiles wide.
  • A lot of updates since the last video I posted. Here are a few examples: Can now attack and kill enemies. The player has health ...

In-Depth Information on Commander X16 Game Prototyping

The current build of my Added some test sound to the title screen, a transition effect when starting, and objects now follow the player character around the ... Totally revamped the physics system. Now it works for non-player entities as well and performs a lot better. Added second layer with independent scrolling.

I've added a system to manage objects other than the player character into the

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