Exploring Boids Simulation 1

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  • I do not own this. All credit goes to Craig Reynolds, who developed the
  • Modeling flocking
  • Boids
  • Trying to create some
  • Learnt how to create "

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This video is a Just a demonstration of my implementation of Craig Reynold's This is a C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ...

Exploring Craig Reynolds'

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