Exploring Flocking Simulation 80 000 Boids

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  • Exploring Craig Reynolds'
  • https://github.com/GavWood/DOGE-Game-Engine.
  • Fifty
  • http://demonstrations.wolfram.com/BoidsSimulatedFlockingBehavior The Wolfram Demonstrations Project contains thousands of ...
  • Flocking simulation

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C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ... Boids Trying to create some Modeling flocking

This is my 3D implementation of

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