Understanding Blitz Raytracing Example Demonstration Not Realtime
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- This is about 8 FPS I used multithreading and SDL to make the ray tracer from the
- Eight years after NVIDIA called
- Equivalent to a 50 minute university lecture on
- PC Setup: GPU: MSI GAMING TRIO OC RTX 5070 12GB GDDR 7 / PL: 104% / Fan: 68% - 2688RPM / PCIE 4.0 CPU: i5-13600K ...
- This is about 13 FPS Still haven't implemented BVH and SIMD.
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I modified one of my Blitz3d Games to be In order to support in-house TRSE Just added normal support to the new algorithm I am using. Sorry for the
My name is and The Unreal Forge is place to learn everything in easy way. in this
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