Exploring Realtime Raytracing With Data Oriented C No Shaders
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In-Depth Information on Realtime Raytracing With Data Oriented C No Shaders
This is about 13 FPS Still haven't implemented BVH and SIMD. This is about 8 FPS I used multithreading and SDL to make the ray tracer from the tutorial " I tried creating a custom ray/path tracing renderer. Featuring: maths, Practical work from my final year dissertation at the SAE Institute, London. The
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