Introduction to 3d Roguelike Development Diary 11

Let's dive into the details surrounding 3d Roguelike Development Diary 11. Mostly coding basic gameplay this week.

3d Roguelike Development Diary 11 Comprehensive Overview

Worked a little on a custom 2d filter. I was watching a trailer for the pillars of Eternity today and they had some nice filter effects on ... An agent stress test, new actions, and talking about the shadow world. Some experiments with planar reflections.

Not much to show this week, most progress has been behind the scenes, getting ready for adding actions to the game. Hopefully ...

Summary & Highlights for 3d Roguelike Development Diary 11

  • A little more work on the AI. Actually I never really got this far in my previous versions of this game. I had trouble figuring out how to ...
  • Any suggestions for the game? Let me know in the comments! At this stage I'm about halfway through the random dungeon ...
  • I'll add a command so you can turn it on if you feel they are blocking you too much.
  • Not much progress this week because I've been down with a cold, as well as dealing with the beginning of a busy period at work ...
  • Some updates, but it was a busy week and I couldn't add much.

That wraps up our extensive overview of 3d Roguelike Development Diary 11.

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