Understanding Xna Roguelike Project

Exploring Xna Roguelike Project reveals several interesting facts. This is an early (pre-alpha) release of my

Key Takeaways about Xna Roguelike Project

  • Official Dev Blog: http://blog.zetashift.com I'm officially going to label this as the first alpha release. The most basic functionality of ...
  • My restarted attempt at an
  • Yet another quick video of the game. Made minor changes to the generation method to allow for a bit more customization with ...
  • The terrain map portion of my fractal world generator is partially complete. Right now it properly sets heights, however, it's not a ...
  • Check out my blog at: http://blog.zetashift.com Work continues on my

Detailed Analysis of Xna Roguelike Project

Added a combat log, random enemy spawns, and a little nicer HUD. After throwing together some quick and dirty collision detection and snapping the camera to the player, the random dungeons are ... Added the lighting back into the game just to get an idea how it's going to feel. The map size I'm currently showing is between 500 ...

A video of a game dungeon crawler prototype created with

Stay tuned for more updates related to Xna Roguelike Project.

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