Introduction to Wip Physically Based Sponza

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Wip Physically Based Sponza Comprehensive Overview

For this project, I had to take a basic framework provided by the university (with window creation and inner loop managment) and ... Sponza Scene This is a quick screen-capture of my graphics engine loading and moving around in the classic

Using the Crytek model: http://www.crytek.com/cryengine/cryengine3/downloads.

Summary & Highlights for Wip Physically Based Sponza

  • In this demo the bullet
  • Features: + OpenGL + Deferred rendering + Fake environment mapping + SSAO + FXAA.
  • I'm working on glTF loader for Dagon, and it is already capable of reading Crytek's
  • A new Sponza scene by Intel rendered with UE5 using only Lumen
  • OpenGL C++ Engine (SSAO, Deferred, Sponza)

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