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  • Voxel
  • Just a proof of concept.
  • Adding proper lighting and showing normals.
  • This explains what fragment shading rate is and why it's useful: ...
  • This is a very basic demonstration of PBR rendering in the

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Voxel raymarching a torus A The coziest Just experimenting. Took 2 hours to render.

Quick followup video to devlog 11. I couldn't stop myself from trying what would happen if I were to make a hybrid renderer and ...

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