Exploring Vast New Rendering Engine Maturing
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- The team working on the
- In this video, I break down how I actually use AI tools like Claude and Codex while building the Untold
- Using a geometry "megashader" with simple RLE compression. 34*34 screens = 1.15 million colored ASCII chars at 60FPS.
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- Implemented PBR, Shadow mapping, GPU instancing, OBJ loader and performanc optimisation. This video demo is for my ...
In-Depth Information on Vast New Rendering Engine Maturing
It's getting better. I've now added a phong-based lighting The first, gentle steps of the Link to the exe (windows): https://drive.google.com/file/d/1xocfYdCvbGTNuayBh3UR8s5UTgi4JVHd/view?usp=sharing Back to ... Not too long ago an unknown
In this video, Juan de la Cruz, Designer at Penpot, introduces one of the
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