Introduction to Unreal Engine 4 Hovertank Game Progress
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Unreal Engine 4 Hovertank Game Progress Comprehensive Overview
Built a few more systems into this now. Everything is now fully replicated and can be played across a network with 2 or more ... Implemented animated and physical recoil. Collision improvements Built a heat-seeking missile system. Target will change if it finds something hotter before it hits the target. Tempted to make them ...
Started work on a Targeting System, soon there will be on-screen widgets highlighting the targets location as well on screen-edge ...
Summary & Highlights for Unreal Engine 4 Hovertank Game Progress
- This is what happens when you load up your Benchmark / Profiling map after completely rewriting your object spawners to test
- This was a pretty hefty overhaul of the weapon system to use Bitmasking, but it paid off! You can now arm and fire multiple ...
- Added the Avenger Missile Scout and Thunderbolt Scout, along with some new weapons like Manual-Detonation Mortars, ...
- Once again, a short screen-cap video of what I'm working on in my spare time (whatever that is!). (BTW @Rebellion Studios - Pls ...
- Statis, Deflection & Absorption shields which can be picked up just like any other weapon. They do also modify damage, though ...
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