Introduction to Unreal Engine 4 Hovertank Game Progress

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Unreal Engine 4 Hovertank Game Progress Comprehensive Overview

Built a few more systems into this now. Everything is now fully replicated and can be played across a network with 2 or more ... Implemented animated and physical recoil. Collision improvements Built a heat-seeking missile system. Target will change if it finds something hotter before it hits the target. Tempted to make them ...

Started work on a Targeting System, soon there will be on-screen widgets highlighting the targets location as well on screen-edge ...

Summary & Highlights for Unreal Engine 4 Hovertank Game Progress

  • This is what happens when you load up your Benchmark / Profiling map after completely rewriting your object spawners to test
  • This was a pretty hefty overhaul of the weapon system to use Bitmasking, but it paid off! You can now arm and fire multiple ...
  • Added the Avenger Missile Scout and Thunderbolt Scout, along with some new weapons like Manual-Detonation Mortars, ...
  • Once again, a short screen-cap video of what I'm working on in my spare time (whatever that is!). (BTW @Rebellion Studios - Pls ...
  • Statis, Deflection & Absorption shields which can be picked up just like any other weapon. They do also modify damage, though ...

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