Exploring Unity3d Mech Walker First Steps

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  • This video is #3 in the series "Humanoid AI
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This is not an animation, but more like a physics puppet. I wrote the inverse-kinematics in Javascript for the legs and pistons. Far from finished, but I wanted to see if it would slow down my PC if I had multiple Using IK to make some semblance of a naturalized gait for video games. Very simple right now. needs a lot more tuning to be ... A

In this episode of the Prototype Series, we've expanded the Procedural Boss project by creating a procedurally animated walk ...

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