Exploring Unity3d Fluid Simulation In Compute Shader

Exploring Unity3d Fluid Simulation In Compute Shader reveals several interesting facts.

  • GPU Accelerated SPH
  • This a GPU-based cellular-automata style
  • simulating 10 million particles in URP, all having collisions with depth texture.
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  • Got really curious about Realtime

In-Depth Information on Unity3d Fluid Simulation In Compute Shader

Find my code here: https://github.com/cinight/MinimalCompute 3D version: https://www.youtube.com/watch?v=1Yi4Wek994M ... 2D Let's try to convince a bunch of particles to behave (at least somewhat) like This project is based on @SebastianLague work. Check out the original source here: ...

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