Exploring Unity3d Diablo Style Prototype Basics

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  • More of the
  • More of the
  • In this video we create an "Animation Blend Tree" for our player's locomotion. This will allow the player to blend between idle, ...
  • Almost done with all the mechanics. This time I'm messing with a Procedural Dungeon Generator system.
  • Welcome to Lesson 14 of the complete

In-Depth Information on Unity3d Diablo Style Prototype Basics

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The Assets I use: Odin Inspector - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041 Fast ...

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