Exploring Unity Unet Test

Exploring Unity Unet Test reveals several interesting facts.

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In-Depth Information on Unity Unet Test

This is just a little shooter game I made to see how the new networking system in Rigidbody appears to only accept AddForce from objects if they're the server, clients don't receive any force. https://www.dropbox.com/s/jqg981mp3soixa4/cs.zip?dl=0. This talk discusses the important trade offs in developing multiplayer games, such as server vs client authority, local determinism ...

We created a multiplayer movement prototype during a stream! Here is the documentation on the Network Transport Layer ...

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