Understanding Unity Shader Stencils To Simulate Overlap When Using Depth Compression
Exploring Unity Shader Stencils To Simulate Overlap When Using Depth Compression reveals several interesting facts. In my Space game I'm
Key Takeaways about Unity Shader Stencils To Simulate Overlap When Using Depth Compression
- A small project based on the amazing work of Owen Pomery. Check him out on twitter.
- Games like Antichamber feature impossible geometry where multiple objects seemingly inhabit the same physical space, but only ...
- Just a brief test to figure out what can be achived
- http://www.shaderslab.com/demo-16---pit-an-object-
- Unity3D
Detailed Analysis of Unity Shader Stencils To Simulate Overlap When Using Depth Compression
I've managed to modify several of the base Tutorial going over the core concepts and syntax for The
I've applied a simple cel shading material on a squashed sphere and then used
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