Exploring Ue4 Dishonored Interactive Safe

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  • A blueprint for tiling large buildings using mesh patterns with support for material overrides. It uses arrays of meshes to define the ...
  • Working on a technical art focused recreation of one of the first levels of
  • Guard death animation linked to first and third person rigs.
  • Water volumes created using post process volumes and a screen space caustics shader.
  • In this video, I share and demonstrate what I've learned so far about Blueprints in

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Implemented the Further update to my Sort of Dishonored, Made in UE4 Recently started back up on the

A fan made port from

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