Exploring Ue4 Custom Depth System

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  • Was just playing with PP materials in
  • UE4 - Custom Depth System
  • 2 Different technique for the same effect and for different purpose.
  • Want to master
  • Started out as research for the next experiment & ended up being one in itself. The Ghost material is using Tom Looman's

In-Depth Information on Ue4 Custom Depth System

In this game art episode I explain what scene Masking is a technique used to alter specific parts of your final output without affecting the rest of the scene. "Invert The Masking enables you to alter specific parts of your final scene without affecting everything else in it. There are several options in ...

UE4 Outline and Overlay custom depth with stencil

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