Exploring Udk Adventurer

Let's dive into the details surrounding Udk Adventurer.

  • Just trying out some new ideas. Here you can see someone with bad sight (eye damage?)
  • This time it's a test of Penumbra-like opening door style. Don't worry about the shaking of mesh, it will be sorted out ;]
  • Nothing really new here, but I am still working on the kit. At the moment I am integrating all the mechanics into a single project.
  • Third video, I implemented dogding and wall jumping. Dodging is completly driven by RootMotion while wall jumping is done by a ...
  • Playable Alpha version (link below) This short video is from the Alpha version of my

In-Depth Information on Udk Adventurer

Yet another test. This time - smooth transition between bad eyesight and good eyesight (when certain object is picked up). First video from my EscapeTheRoom-style of game. Made in First Vault continued. All assets you can see here are taken from First shot at making a level design. I suck at it, I know ;P.

This series covers how to use the

That wraps up our extensive overview of Udk Adventurer.

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