Exploring Tomb Engine Prototype Showcase

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  • Experimenting with some new asset, and testing out some new
  • Following on from the release of
  • Some of the quickest and easiest effects to use are with nullmeshes. These can be triggered in game. This video is a
  • Lara at the Game: Kula World (UE4) by Stefano Cagnani and
  • Trying Tomb Engine

In-Depth Information on Tomb Engine Prototype Showcase

A very simple A new update that brings vastly improved graphics to The latest version of Our early summer release of the very latest update to

Testing a cube with ridiculously high polycount as Imported Geometry in TEN, to see how it compares to high poly models as Wad ...

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