Introduction to Tiny Combat Arena Improved Lofting

Let's dive into the details surrounding Tiny Combat Arena Improved Lofting. There was a lot of feedback in the tester's branch builds that the

Tiny Combat Arena Improved Lofting Comprehensive Overview

I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a Most of this week I've been working on boring stuff like fleshing out the settings menu. There's not really much to look at, but this ... I was going to upload another clip, but I forgot that I could eject so here's another one instead.

One of the great benefits of a unified flight model, is a unified damage model. AI aircraft now handle collisions in the same ...

Summary & Highlights for Tiny Combat Arena Improved Lofting

  • Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ...
  • Floating point errors happen in the cockpit as close as only 2km for some elements in it. To push out the distance you can travel ...
  • I wanted to add missile
  • The hangar basics are finally in! As with the other menus, the UI is hyper WIP. The important part is the loading/unloading of a ...
  • Usually uploads when i have a good idea. If you have any video ideas you can go write a comment down bellow, i'll read it!

That wraps up our extensive overview of Tiny Combat Arena Improved Lofting.

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