Exploring The Drifter Dev Diary 16 Dialog Trees
Let's dive into the details surrounding The Drifter Dev Diary 16 Dialog Trees.
- Showing off some cool spooky lighting we've been working on, then talking about a great design tool for making adventure games ...
- This time I show my favourite animation tip that Barney (Powerhoof's art guru) taught me. Saves time and looks better! And it's one ...
- Been a while since the last
- In an adventure game, players need to know what they're supposed to be doing or they get lost, bored and frustrated.
- This time I talk about different narrator style in point 'n clicks! (I'm not talking about how to choose a voice actor to narrate your ...
In-Depth Information on The Drifter Dev Diary 16 Dialog Trees
Dave shows off the new radial inventory gui, and talks about the thoughts behind the unique(ish) The Drifter We launched I'm trying out something where I give an update on
Catching up on a bit of what I've been up to recently, and then talking about how verbs are used in point 'n click interfaces, and the ...
That wraps up our extensive overview of The Drifter Dev Diary 16 Dialog Trees.