Exploring Testing Physically Based Bloom With Shader Hot Reload

Exploring Testing Physically Based Bloom With Shader Hot Reload reveals several interesting facts.

  • I recently added support for post processing to my engine, so I made a bunch of
  • URP bloom effect
  • Thanks for the tutorial by learnopeng.com, and the excellent model. github.com/HeisensOppings/LearnOpengl_Mingw.
  • This example demonstrates High Dynamic Range Lighting on the Soulspear model. This implementation utilises a Gaussian blur ...
  • A

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Just a simple Recently implemented https://github.com/JakeyWasTaken/Fusion-Engine. just some random experiments while learning more about compute

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