Exploring Testing Opengl

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  • Harder than i thought, I'm trying to understand how the Uniforms and shaders work and how to send data to them so i can modify ...
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In-Depth Information on Testing Opengl

This is achieved by treating everything as a entity class. Entities have properties like “Position, Rotation, Scale”. Update: Added audio with windows API Issues: - Will need to make audio pipeline for Linux - You can only play one Audio stream ... now with the possibility to move ._. OpenGL game testing

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