Understanding Testing Growing Objects Devlog 11

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  • I rebuilt BitQuest in full 3D. Not the look... the bones. The whole game runs on real 3D geometry now: real lighting and shadows, ...

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I'm back using Metal for my graphics API, and will remain here for a while. The english countryside scene is based on this ... https://store.steampowered.com/app/4487700/Growing_My_Manhole_Demo/ Today we check out godot #

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