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  • A simple, bare-bones perspective-correct mapper I wrote on an idle afternoon in 2011.
  • This is a
  • Creating
  • Wherein we apply
  • In https://youtu.be/hxOw_p0kLfI I illustrated how

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Prototyping a Crappy hack, showing the notable difference between Software 3D Renderer - Triangle (perspective correct texture mapping) https://github.com/andrew-lim/texturedemo Wrote some

Playing around with visual scripting shader graph to get my

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