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  • Diffuse + Specular + Normal Maps
  • Lighting test, Emissive, specular and moving diffuse attenuate light source.
  • DX11 Phong-Blin Light Model, Diffuse/Specular/Normal Mapping
  • A simple
  • Sample scene containing simple primitives like cubes and spheres. Each is rendered with a

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follow us: https://www.facebook.com/pages/Xenus-Games/247129598759566. An attempt to explain the different varieties of light and Click The theory behind the Phong In this episode, we discover the

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