Exploring Tank It Out Devlog Enemy Deference Pathfinding

Exploring Tank It Out Devlog Enemy Deference Pathfinding reveals several interesting facts.

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Tank It Out Devlog - Enemy Deference Pathfinding Tank It Out Devlog - Physics-based pathfinding/Obstacle avoidance In this In this episode of my weekly-ish indie game

Tiny adventure already used flowfields that are hightly optimized and baked into the terrain collision data, so many

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