Introduction to Sprite Based Hexagonal Heightfield Test 1

Welcome to our comprehensive guide on Sprite Based Hexagonal Heightfield Test 1. Written in assembler for Commander X16 .. Having some weird issues with moving in sub-cell increments, but display working OK ...

Sprite Based Hexagonal Heightfield Test 1 Comprehensive Overview

movement and screen coordinates calculations appear to be correct now. heights have been enabled, along with switching to ... I am searching for the final 10 Water surface simulation basically there.. planning to implement wave particle system on top of this and need to tweak and tune ...

Summary & Highlights for Sprite Based Hexagonal Heightfield Test 1

  • working on calculating the water simulation.. not quite getting wave propagation, will need to look further into the iteration ...
  • Day 1 of getting sprites #fortnite #gaming
  • Today, I tried 3 of the best methods to find the rarest

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