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Hey guys, apologies in advance for the lack of sound today. I got the procedural Very early preview of a shmup with rogue-like elements that I'm working on. It's a game where you fly a station wagon with a ... Note: If the video is wobbling around, it's due to an 'enhancement' that YouTube suggested. It should hopefully be fixed here ... Simpler than Quad-Trees, Spatial Partitioning can dramatically speed-up large scale simulations and multi-agent systems.

Very much a work in progress - the AI needs a lot of work as do the graphics. However it demonstrates that the AI can use the ...

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