Exploring Source Engine Volumetric Light Test

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  • mesh based
  • hl1 #hl2 #hl3 #source #sourceengine
  • My
  • This is more of a
  • This is super easy to do. All you need to do is patch up the env_projectedtexture entity. seems to fade at a certain distance though.

In-Depth Information on Source Engine Volumetric Light Test

Small texture These Same as the first An ungodly amount of sprites. Not recommended. Might work with a good frame rate if you had few, large sprites.

Testing volumetric lights

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