Exploring Source Engine Bsp In Opengl

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  • This is the framework of the Octree and
  • + a few other bits. Beginnings of the loader.
  • Added a tasty optimization this morning. Each light
  • An explanation of how Quake, and other games like it, use this revolutionary data structure to stop the player from walking through ...
  • C++ OpenGL BSP Loader #2 - Overlays/Triggers

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https://fallahn@bitbucket.org/fallahn/chuf-arc.git. First in this little side series of explaining other Chisel stuff while the todo: bezier patches (that's the missing geometry) and proper material reading/selection (that's the black surfaces) What do you do when you finished the -final compile and at the very end you realise that your cubemaps are in the wrong spot, ...

Part of my

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