Introduction to Sol Midscreen Dust Loop 01
Let's dive into the details surrounding Sol Midscreen Dust Loop 01. (Facing right) 214S } 5K } j.D } dash D } j.D } D } j.D.
Sol Midscreen Dust Loop 01 Comprehensive Overview
I think this is the most amount of damage you can squeeze out of this. Notation: 623H(clean hit), 66RC(fast), J.H, J.K, J.D, jc, J.D, ... Dustloop GGST
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Summary & Highlights for Sol Midscreen Dust Loop 01
- GGST
- 5K/2K/c.S 6P (delay) 5HS/2HS(JC) [j.D, falling j.D]x2 dash j.K/j.S j.D(JC) j.S j.D j.623S,214K - Basic, universal
- I realized from working on my DI combo yesterday that i should try delaying my double jump after the jK jD to see if that'll give me ...
- Not sure if this is new or not for 2.0 but felt I should include another route. Also uses dash kara canceling for the Volcanic Viper.
- c.S › 5H, 5k(
That wraps up our extensive overview of Sol Midscreen Dust Loop 01.