Understanding Slope Test For Platformer Sfml

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  • I've changed the player's movement method, they are no longer moved by velocity by rather current X + 4. In addition, I've added a ...
  • First
  • Basic graphic firework simulator written in
  • A quick hack-together of a
  • Just updated the world collision detection and object physics making it pixel-perfect. This results in the player pretty much being ...

Detailed Analysis of Slope Test For Platformer Sfml

Just added some code to my latest 2D This is a Platformer Test 4.

The character now sticks fast to

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