Exploring Simulating Massive Ecosystems On The Gpu With Opencl

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  • Stam's fluid solver implemented with
  • Simulating
  • The first public demonstration of
  • My Webinar talk at ChEESE - Center of Excellence in Solid Earth on 28.06.2023. Start coding
  • This is my current implementation of SPH (Smoothed Particle Hydrodynamics) in

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This this test was done on a GTX 660 with Milan Suk's awesome Buletsop code. (done with a preview of his bulletsop 2.5 release) ... This is a demo of a hydraulic jump This is our work-in-progress

In this coding adventure I attempt to

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